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TBD - pull more out of both PHOENIX_data_preparation_20080413.pdf and Phoenix User Manual
Overview
Input
When running a simulation Phoenix obtains input data from 3 sources.
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The Phoenix asset code is an unsigned 9 digit integer (max integer length supported by shapefile .dbf files). The code is composed of the following 4 parts:
Some worked examples:
Asset Id | Impact Type Code | Asset Value | Phoenix Integer Scientific Notation | Asset Code |
---|---|---|---|---|
23 | 03 | 1234 | 1234E+0 | 230312340 |
11 | 02 | 1.234567 | 1234E-3 | 110212343 |
3 | 17 | .0012345 | 0012E-4 | _31700124 |
1 | 43 | 50 | 0050E+0 | _14300500 |
Asset Id
The 2-digit asset id is used to report loss against. The current list of assets for Phoenix with their corresponding Impact Types is:
Asset Id | Description | Impact Type |
---|---|---|
1 | Housing | 2 |
2 | Infrastructure | 5 |
3 | Plantation | 5 |
4 | Catchment Tributaries | 4 |
5 | Catchment | 3 |
6 | Rainforest | 5 |
Impact Type Code
Impact Type | Loss Description |
---|---|
1 | Record loss if fire present |
2 | HouseLossRatio (Intensity, Ember Density) |
3 | Intensity > 3,000 kW/m |
4 | Intensity > 10,000 kW/m |
5 | Intensity > 30,000 kW/m |
Asset Value
Assets values are all expressed as units per square metre; point assets such as houses will need to be converted to their equivalent density/m2 value. Area based assets such as catchments are given a asset value of 1, indicating a 1 to 1 relationship with burnt area i.e. 1 unit/m2.
Asset values are limited to a maximum of 4 digits and 4 decimal places giving an effective range of .0001 to 9999. Care needs to be taken to ensure suitable units are selected for assets to accommodate this limited range.
Asset Layer Preparation Process
Housing
Step 1.
Starting with a house point layer in the correct projection, creates a house point density raster using the ‘Point Density’ tool in the ‘Spatial Analyst Tools – Density’ toolbox. Ensure the settings match the image below, this will create a 3m raster with a per metre housing density value. (Alternatively, Neighbourhood Settings could be 1 x 1 Cells)
NOTE : Ensure 'Area Units' are in m2
Step 2.
The housing density raster is next converted to a house count raster by multiplying the housing density value by each cells area (30 x 30 = 900m) and add 0.5 to round up. This is done using the ‘Single Output Map Algebra’ tool in the ‘Spatial Analyst Tools – Map Algebra’ toolbox with the following expression:
Int(D:\Otways2030\SourceShapefiles\Asset\house_density * 900 + 0.5)
Step 3.
The house count raster is next converted to an intermediate house count polygon shapefile using the ‘Raster to Polygon’ tool in the ‘Conversion Tools – From Raster’ toolbox.
NOTE: Uncheck the 'Simplify polygons' check box
Step 4.
NOTE : Delete all polygons with a house count of 0 after conversion to polygon. This significantly reduced the size of the file and speeds later processing.
Step 5.
Add a ‘House Density’ column (Double Precision) and using the "Calculate Field" option on the source table, convert the house count value back to a metre square density value by dividing the house count by 900.
Step 6.
Using the Phoenix asset classification tool for density values, generate the asset code
Step 7.
Finally use the Asset tool in Data Preparation toolbox to convert the housing layer into Phoenix Format.
NOTE : Convert to raster doesn’t seem to work from within a file geodatabase, export to shapefile before converting.
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